

Place the three DLLs (DdsFileType.dll, SquishInterface_Win32.dll and SquishInterface_圆4.dll) from DdsFileType_binaries_1_6.zip (from step 2) within your Paint.NET ‘FileTypes’ directory. NET Framework then just download the 2nd one.ĭownload this: (Thanks to .uk) If it's the first time you heard of Microsoft. NET Framework 2.0 installed then choose the 1st 3.57 MB one, if you have. Here's the guide (I haven't tested this myself but it has to work):ĭownload Paint.NET 2.70 by following this link: I'll post a complete step by step guide sometime soon. What do you use to open the textures?And how do you change them? I will be updating this first post as I get more interesting things to share You can replace those files with your prefered music if needed.

Total of 51 mp3 files (75 minutes) in 142 megabytes. Where you installed PW\Data\Base\Audio\Music\ The demo contains a lot (all?) of PW music. I can post the list of what dinos inhabitate each enviroment if needed. The textures also contain the name of the climatic zone where the particular dino lives. I didn't really notice battle scars on dinos until now :biggrin:īTW, PW demo contains textures for all animals (even those not presented in the demo), I haven't taken a look but I wonder if there are models of them as well. Green Allosaurs, to merge with the enviroment better :wink: In other words PW will not be aging (in terms of texture quality) in the coming years if textures (and normal maps?) are updated (and the Birth of a Dinosaur video showed some high resolution textures made by SEK).
#Paraworld mods skin#
I tested up to 2048x2048 resolution with an Allosaurus skin (haven't tested normal maps, should work as well).
#Paraworld mods update#
Update: PW supports even higher resolution textures than the included ones! So we can update the quality of the texturing if needed. You will need an application (a little more advanced than Paint :wink:) which is able to read, edit and write graphics files. format which is standart for DirectX applications. Where you installed PW\Data\Base\Scripts\Game\misc

Just edit the name of the key(s) to the left of the Function.īe sure not to assign two same keys to, say, two different buildings.ĭisabling the light flashes during fighting.Īnd place it to (remember to backup the file it overwrites):
#Paraworld mods how to#
It's easy to understand how to edit it for your needs. Where you installed PW\Data\Base\Scripts\Game\optionsĪnd opening Keys.srf file with any text editor (Notepad). You can configure hotkeys by browsing to: I'll include a better suited Normal Map in a future release. Sidenote - The skin uses original Normal Map, so the Rex looks wrinkled on the sides (where his "gear" should be). Instructions, along with back up original files, are included. Here is the first release of the green T.Rex skin (~1.2Mb): Green Tyrannosaur Titan Skin (1st release)
